Codebreaker V7 Elf
Cb2util - CodeBreaker PS2 File Utility cb2util was made to utilize different file formats of CodeBreaker PS2. It currently supports:. Code saves (v7 and v8+/Day1). 'cheats' files (v7+). PCB files (upgrades/homebrew/etc) The features are:. extract (and decrypt) all cheats from code saves and 'cheats' files.
Download CodeBreaker v10 PS2 • Playstation 2 Isos @ The Iso Zone • The Ultimate Retro Gaming Resource. Copy 'HDL0.8C.ELF' into the BOOT folder and rename it - 'BOOT.ELF' Turn on PS2 and load uLaunch! Insert the datastick into PS2 and navigate to. CoolROM.com's game information and ROM (ISO) download page for Code Breaker Version 9.2 (Sony Playstation 2).
compile your own code saves and 'cheats' files. encrypt or decrypt PCB files. convert PCB files into ELF files. check digital signature on code saves and PCB files Installation The easiest and fastest way to get cb2util is to download the pre-built binaries for Windows or Linux from the site. If you want to build cb2util from source, simply run: $ git clone -recursive git://github.com/mlafeldt/cb2util.git $ cd cb2util/ $ make $ make install CMake is supported too: $ mkdir build $ cd build/ $ cmake. $ make $ make install In case your system lacks elf.h, you can install it this way: $ curl sudo tee /usr/local/include/elf.h Usage As cb2util is a command-line application, you have to pass arguments to it. Using the -help option will display the following text: $ cb2util -help usage: cb2util -version -help The available commands are: cbc cheats pcb Try 'cb2util help ' for more information.
As written above, you must specify the command to use followed by its arguments. There's one command for each of the supported file formats, e.g. Cbc for code saves. To learn how a command is supposed to work, run cb2util help. Below are some notes and examples concerning the different file formats. Crack game talismania deluxe. Code saves (v7 and v8+/Day1) File extension:.cbc Code saves (also known as Day1 or CBC files) store cheat codes that can be added to your CodeBreaker's code list. While older code saves for CB v7 are only encrypted, newer files for CB v8+ and CB Day1 are digitally signed as well.
The latter is the reason why you need a hacked CB in order to use code saves compiled with cb2util (search the Web for CodeBreaker RSA fix). Usage: cb2util cbc -dmode -v.
Or: cb2util cbc -7 -dmode. Or: cb2util cbc -b -c. Or: cb2util cbc -7 -c.
These ELF files. Rather, the old 'GSHI' versions of them have been kicking around for a few years now.
The domain change to gamehacking.org broke the Day1, saves and IRC features of the ELFs, so myself having just recently hooked his PS2 back up decided to revisit ye olde elves and modify them accordingly. If anyone gets their panties in a bunch over these being copyright material, I wouldn't. Pelican abandoned everything CB a few years ago and if CMX has a problem with it, well I'd simply have four words for him. Come at me bro!
So without further ado. CBv92GHDAY1ELFLDR is a joint project by bfoos and LiquidManZero. It's purpose is to provide an avenue for Day1 files, both official and community generated to be hosted and usable by those capable of using the ELF. Currently, both official Codebreaker Day1 code saves, and game saves are served.
Feature list follows. All of the original cracked ELF features (no Anti-mod chip, disable CD/DVD check). PS2TG.
HDL patch. Can load any ELF from the usual paths. ffgriever. RSA patched to allow loading of unsigned.cbc files, no upgrade.bin required.
Credits to misfire for the RSA work, patched by bfoos. Domain changed to gamehacking.org for retrieval of Day1 and game save files. Patched by bfoos, Day1 server script by misfire, Day1 server setup by LiquidManZero of GSHI. IRC server and channel lineup changed. Patched by bfoos, DNS redirect provided by LiquidManZero and GSHI, permission granted by Jupi. The elf one ends with NC have no built-in codelist and half in size.
Codebreaker V10 Elf Download
Both elf boots to boot.elf (uLE) from there you can boot: legit disc, ESR disc, OPL or ESDL.Ah. I was thinking maybe you could replace boot.elf in one of those locations with a retail ELF and use a burnt disc. You can't get something running like that through uLE, can you? I guess the ELF would need to be written to actually look for the DVD rather than rely on relative paths. Not sure how exactly that'd work. I suppose it's just as easy to use ESR anyway.